Groundhogs No Prep Math Center Mats Kindergarten February Math Centers
$6.00
Cut the prep time and still engage your students with the Groundhog Math Center Mats! This set of 13 differentiated Kindergarten math centers is perfect for hands-on activities this Groundhog Day – or anytime in February!
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Cut the prep time and still engage your students with the Groundhog Math Center Mats! This set of 13 differentiated Kindergarten math centers is perfect for hands-on activities this Groundhog Day – or anytime in February!
What’s included in the Groundhog Math Centers:
- 11 no prep math centers
- 2 low prep math centers
- Recording sheets
- Color and black and white versions
Many of these no prep centers are similar to my Partner Games so you can keep things consistent all year long.
Every math center includes practice with multiple Kindergarten math skills to help you easily differentiate.
Cover by Code: Students will cover each spot according to the code.
- Skills: number ID, base ten, addition to 5
Cover It: Students will cover the correct answer in each box.
- Skills: numbers to 10, 20, and 30
Spin and Graph: Students will spin a shape and graph it.
- Skills: graphing, 2D shapes
Race to Fill: For these math partner games, students will take turns spinning and covering a match on their side. The first player to fill their side wins.
- Skills: ten frames, tally marks
Spin and Color: Students will spin the spinner and color a matching picture on their recording sheet.
- Skills: 2D shapes, 3D shapes
Roll and Color Pocket Dice Center: Students will roll a number and color the matching spot on their recording sheet.
- Skills: number sense, place value with teen numbers
Race Up the Burrow: For these math games, students will spin a picture and then cover that side on their ladder. The first side to reach the top wins.
- Skills: base ten
Spin and Count/Add: Students will number, show it on the ten frame, and count out that many counters.
- Skills: counting to 10, counting to 20, addition to 10
Roll and Cover: Can be played as partner games or independently. Students will roll a die and cover the corresponding number.
- Skills: number sense, place value
Spin and Cover: Can be played as partner games or independently. Students will spin and cover a match.
- Skills: ten frames with numbers to 10, 20, or 30
Spin It: For these phonics partner games, students will spin and cover a match. The player with the most spots covered wins.
- Skills: ten frames, 2D and 3D shapes
Count and Stack: Students will build cube towers to match the numbers.
- Skills: counting sets to 10, counting sets to 20
Count and Cover: Students will roll 1-2 dice, count the dots, and cover the matching number.
- Skills: roll and count with 1 die, roll and add with 2 dice
Race to 100: Students will take turns rolling a die and moving their piece that many spots as they count on to 100.
- Skills: counting to 100