August Back to School First Grade Math Partner Games Centers + Small Groups 1st
$5.00
Add *instant* engagement to your first grade math centers + guided math small groups with no prep 1st Grade Math Partner Games! The August math games are packed full of hands-on, no and low prep dice games and spinner games perfect for back to school First Grade math centers, guided math small groups, or intervention.
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Add *instant* engagement to your first grade math centers + guided math small groups with no prep 1st Grade Math Partner Games! The August math games are packed full of hands-on, no and low prep dice games and spinner games perfect for back to school First Grade math centers, guided math small groups, or intervention.
⭐Save BIG with the First Grade Math Partner Games for the Year BUNDLE!
The August Math Games include 10 1st grade math centers:
- Spin and cover
- Roll and cover
- Fill the Bus
- Race to School
- Race to fill
- Spin and compare
- Roll and compare
- Bus Stop
- Paint Slip and Slide Back
- Race to Recess
Skills Covered in the August First Grade Math Games:
- Numbers to 10
- Numbers to 20
- Number sense
- Addition to 5
- Addition to 10
- Subtraction to 10
- Comparing numbers
- Adding 1
- Adding 0
How can I use the Back to School first grade math games?
- First grade math centers
- First grade guided math small group games
- First grade math intervention activities
What supplies will I need? I tried to keep these 1st grade math gameboards as simple as possible. You will need:
- Dice
- Cubes or counters
- Spinners
- Game pieces (cubes or mini-erasers will work well)
TAKE A CLOSER LOOK AT THE GAMES INCLUDED:
Spin and cover: Students will spin and cover a spot that matches.
Roll and cover: Students will roll a die, count the dots, and cover the matching spot. Later in the year, adding dice options will be added.
Fill the Bus: Students spin and move that many spaces on the board. They will read the spot and, if they identify it correctly, they get to add a cube to their mat. The first player to fill their mat wins. However, if they land on a stop sign, they must empty their mat and start again.
Race to School: Students will spin and move to that spot. If there are not any spots that match, they lose a turn. The first player to reach the end wins.
Race to fill: Students will spin and cover a spot on their side of the board that matches. If there are not any spots that match left, they lose that turn. The first player to fill their side of the board wins.
Spin and compare: Students will spin and compare numbers. The player with the greater number gets to add a cube to their side of the mat. The first player to fill their side wins.
Roll and compare: Students will roll dice and compare numbers. The player with the greater number gets to add a cube to their side of the mat. The first player to fill their side wins.
Bus Stop: Players will roll a die and move to the corresponding spot. The first player to the end wins.
Paint Slip and Slide Back: Students will roll a die and move that many spaces. If they land on a special spot, they have to slide backwards. The first player to the end wins. If played as comparing, two players roll a die and the player with the greater number gets to move.
Race to Recess: Students will spin and move up the ladder to the matching spot. If no spots are left, they lose that turn. The first player to reach the top wins.